Elsewhere
Writing
Older writing that doesn't fit the current site format but is preserved here for reference.
A design analysis of the award-winning mobile puzzle game Monument Valley, examining its visual design principles and user experience.
A deep dive into the visual and interactive design of Superbrothers: Sword & Sworcery EP, an indie adventure game with a distinctive pixel art aesthetic.
An analysis of the artistic and UX design choices in Child of Light, Ubisoft's watercolor-inspired RPG.